Kits
Kits determine the equipment (weapons, armor, food, and potions) that players receive at the start of each arena match. Each arena template can offer one or more kit presets for players to choose from.
How Kits Work
- When a match starts, players are presented with the available kits for that arena.
- Players select a kit (or get the default one if they don't choose).
- The kit's items are placed into the player's inventory in the correct slots: hotbar, armor, and utility.
- Players can change their kit during a match using
/arena kit(useful in deathmatch modes with respawns).
Default Kit Presets
ArenaPvP ships with three preset kits:
Default Kit
A balanced loadout with cobalt-tier equipment.
- Weapon: Cobalt Battleaxe
- Armor: Full Cobalt set (Head, Torso, Legs, Feet)
- Consumables: 16× Pumpkin Pie, 8× Lesser Health Potion
Warrior Kit
A melee-focused loadout with thorium-tier equipment.
- Weapon: Thorium Sword
- Shield: Thorium Shield
- Armor: Full Thorium set
- Consumables: 32× Pumpkin Pie, 16× Greater Health Potion
Archer Kit
A ranged loadout with iron-tier equipment.
- Weapon: Iron Sword + Combat Shortbow
- Ammo: 64× Crude Arrows
- Armor: Full Iron set
- Consumables: 16× Pumpkin Pie, 8× Lesser Health Potion
Choosing a Kit
Before the Match
When the match begins, the kit selection UI opens automatically if the template offers multiple kits.
During the Match
In deathmatch modes (FFADM, TDM, TCTO), you can switch kits between respawns:
/arena kit
This opens the kit selection UI. Your new kit applies on the next respawn.
To select a specific kit directly:
/arena kit warrior-kit
Creating Custom Kits
Server administrators can create new kit presets from their current inventory:
/arena kitcreate <name> <icon>
For example, to create a kit called "mage-kit" with the icon "Mythic":
/arena kitcreate mage-kit Mythic
This captures every item in your current inventory (hotbar, armor, and utility) and saves it as a new preset in config.json. The kit will immediately be available to assign to arena templates.
If the Simple Enchantments plugin is installed, any custom enchantments on items in your inventory will be preserved when the kit preset is created and applied.
Kit Item Format
In config.json, kit items are defined using this format:
ItemId:quantity:zone:slotIndex
| Part | Description | Examples |
|---|---|---|
ItemId | The Hytale item identifier | Weapon_Battleaxe_Cobalt, Food_Pie_Pumpkin |
quantity | How many items to give | 1, 16, 64 |
zone | Inventory zone | hotbar, armor, utility |
slotIndex | Slot position (0-based) | 0 through 9 |
Example preset in config.json:
{
"InventoryPresets": {
"my-kit": {
"Icon": "MyIcon",
"Items": [
"Weapon_Sword_Thorium:1:hotbar:0",
"Food_Pie_Pumpkin:32:hotbar:1",
"Armor_Thorium_Head:1:armor:0",
"Armor_Thorium_Torso:1:armor:1",
"Armor_Thorium_Legs:1:armor:2",
"Armor_Thorium_Feet:1:armor:3"
]
}
}
}
Assigning Kits to Arenas
In the arena template's Presets array, list the preset names you want available:
{
"Arenas": [
{
"Name": "1vs1-CUSTOM",
"Prefab": "arena_2FFA.prefab",
"MaxPlayers": 2,
"Type": "FFA",
"TimeLimit": 180,
"Presets": ["default-kit", "warrior-kit", "my-kit"]
}
]
}
If a template has no presets, players will keep their current inventory (not recommended for competitive play).